© Copyright 2007 Paul Davis, All Rights Reserved.
'This was my first test for rendering a model, using 3d models is alot easier to animate than to draw by hand. All the models and environments in LOTP are 3d models created with 3dMax. The process is to basically take alot of snapshots of the 3d model and then string
them together into an animation, you can essentially use as many polygons as you want'
'This is what the final sprite looks like, anything pink doesn't get rendered by the engine, when you tell Zeke to walk down it would play this animation, or string of renders'
'This is what the actual 3d-model of Demon-Zeke looks like. it's about 600 polygons, I kept the count down as it makes the process quicker, you then animate the different parts which are all connected together with a virtual skeleton'
'This is the sprite in the final game, the sprites are sorted by their y-value, so Zeke can walk behind objects like pillars, or infront of them, giving the illusion of depth. The piece of code that makes it work is just a sorting routine, it puts a bunch of numbers in order'